Sites Unseen

The following interactive uses augmented reality technology to enliven a site-specific environment. It was exhibited at Gray Area Technology.

Introduction
Sites Unseen is an augmented reality experience that allows viewers a glimpse of the Sweeney Observatory of 1906.
This project takes on the task of bringing the Colosseum from the 19th century back to life. This installation enlivens the picnic space at Strawberry Hill at Golden Gate Park by offering visitors a chance to "see" a lost architecture.
Absent Architecture
Strawberry Hill has always been a picnic destination, but without its architecture, space is just a void of the imagination. The construct was originally designed to be a picnic destination, with grand views of the Sand District, until it’s unfortunate demise from the 1906 earthquake. It was not long until the identity of the Colosseum disappeared entirely. No park map today acknowledges its existence of the architecture (or its remains).
Design Challenge
How might we design an experience for park visitors to get a glimpse of the past?
Physical Prototype
When it comes to designing any kind of interactive, my process tends to include some degree of literal making: In this case, I made a window. This first iteration acts as a metaphor for visitors to physically pull an image from the past so that the framed space acknowledges what was once there.
After receiving mixed reviews from my window prototype, it was time to implement real AR technology into a framed interactive that would help the user target and discover this absent architecture on site:
Exhibition at Gray Area Technology 
The success of Sites Unseen inspired a second AR experience called 'Savannah Scanner' which took place at the California Academy of Sciences during Nightlife in November 2016.

Additional Work

10 elements
Interactive Archive
Artsy Database
Data Visualization
Dump Dining
Food Waste Design
Probes
Speculative Design
Studio Infographics
Information Design
Denotative Manual
Information Design
Lingometer
Ballot Initiative Interaction
Hybrid Phonics
Phonetic Alphabet Experiment
Family Tales
Narrative Building App
Et Sens
Sensory Branding Experience
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